I keep getting stuck at level 11, getting from checkpoint 2 to 3. Great game, though
Big Tower Tiny Square
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The slow water glitch tends to happen when you go into the water while walking on the ground. If you jump into the water it should be fine.
Best time for Pineapple: 15:46
Best time for Big Square: 26:14
Best Deaths: 86
Failed to rescue Pineapple in: 28:10
Failed to kill Big Square in: 40:52
HOLY SHIT LOOK AT THOSE TIMES am i god?
third attemp btw
i had alot of fun with this until i neared the end.
framerates died in the later levels i guess to the dev putting way too many sawblades and platforms in the level(s) and because of the framerate issues my input got eaten alot and i died by inputting spacebar and not jumping, and sliding alot.
i guess a browser game can make an i5 nvidia 1060 lag so much its unplayable
the game was TONS of fun but the endgame slowdown made it feel like a chore to get to another checkpoint.
a version that's downloadable would be amazing so i could toy with the settings and finish it
youre absolutely right. this happens to me too, ive tried everything and it still loses frames
weird i played on chromebook and didn't lag
The hitboxes are sort of buggy. Sometimes I would be nowhere near a sawblade, and it would just kill me for no reason. Another thing that needs some work is the way that movement is handled. I would be moving, and have pressed the jump key, but then fall off a ledge because it did not register. This was annoying, and I even tested with a key logger and shadowplay, and was able to determine with a frame by frame in premiere pro that I had indeed pressed the key about .23 seconds before I got to the ledge... Nitpicky, but it messed me up in game. Otherwise, this is great! I love the challenge.
There is a bug i noticed after the pineapple my horizontal movement in the water was super slow. It fixed after quit and resumed but it was infuriating til i figured it out
Soundtrack please? Great game btw.
00:39:25 for pinapple
00:59:42 for big square
exactly 400 deaths
'...wait, exactly 400?' you might say
yes, exactly 400
i did that by accident
Failed @ Pineaple: 1:22:46
Failed @ Big Square: 1:47:35
# of deaths: 697
Ugh, I hit my computer so many times in rage at this lol. Regrets. So many deaths were from failing to jump and careless winging. I just needed to blast the music up more, the bgm is awesome. I actually liked the ending. Different. Though, if Big Square is gonna die, I'd rather push it off the tower.
Im really not good at this. 2:50:00 and 3:10:00, over 1000 deaths
An hour to fail pineapple and then another hour and a half to fail the kill, only 579 deaths though, not bad...
Was really hard, would've rushed it if I knew I was being timed. I don't really play games like this so I know my score is pretty bad. Don't judge me for it, lol.
Pineapple Fail: 00:18:57
Big Square Fail: 00:22:24
"Vegeta, what's his skill level?'
"IT'S OVER 9000!!"
gave up as soon as i saw the pineapple pen joke
Pineapple Fail: 01:34:51
Big Square Fail: 02:03:47
Not that bad, right?
8/10 would recommend.
This game is proof that there is no god
Failed to rescue Pineapple: 1:20:35
Failed to kill Big Square: 2:19:12
The game is good though.
My only advice for this super 'FUN' game is if you hate yourself and love pain this is for you! Otherwise you should keep playtime to max five minutes, appreciate the effort put in to create this 'masterpiece of pure joy', vote for it on greenlight if you feel so inclined and never look back.
9/10 would play again. Great controls, but you should make the underwater speed a tad faster, and increase friction and tweak wall jumps a little.
Failed to rescue pineapple in: 43 minutes
Failed to kill big square in: 1 hour 3 minutes
Total deaths: 402
Well that was interesting. It was pretty damn fun I gotta admit. Great level design, music and art was really cool, and the land controls were nice and tight. There were some jerkish turret placements that really make the game cheap in later levels, and that horizontal movement in water is literally the worst I've seen, but it was certainly a fun experience. Nice job.
Pinapple Fail: 00:28:16
Big Square Fail: 00:42:59
Total Deaths: 159
Whoa I'm actually pretty good at this.
Well... Extremely fun game. It was very entertaining and I will probably be playing it for another month and a half. Its a great time killer. Music is awesome, level design is awesome, game play is awesome. You thought it out very well, congratulations. It's one of those games that would make you rage and give up, but I was happy throughout and didn't stop. I suggest a few things : Firstly, increase the movement in water slightly. Second, maybe up the friction, (close to half of my deaths were slipping off the small platforms, although that does add challenge to the game) Thirdly, maybe make an alternate ending that would be somewhat to extremely complicated, which you could actually kill "Big Square" and rescue your pineapple. I love this game and will continue to spread the word.
Failed to rescue pineapple in - 00:26:98
Failed to kill big square in - 00:35: 24
Total deaths : 193
Failure to rescue Pineapple 1:06:54
Failure to kill Big Square 1:42:37
Times died 666
Eh.. Good enough
this is too hard i wish the turrents were less often can you make an easy mode where you have two lives and if you get hit twice you die?
Failed to rescue pineapple in: 1:33:19
Failed to kill big square in: 1:55:00
Died: 781 times
I think I did pretty well considering how bad I did.
#RIP Pineapple! may he Rest In Pepperonis.
THE WORST ENDING IN MY GAMING LIFE
but hey, nice game it took me 2 hour to complete... 666 deaths.......I'm being cursed :C
Well let's see a square is made up of four 90 degree angles. 4 x 90 = 360... 360 could be interpreted as 3 sixes at zero degrees or 666....OMG Big Square = Satan confirmed!!!
oddly enough, i died 333 times by the time i finished :O
FINALLY I BEAT IT!!! I died 2318 times. ugh, thanks for a wonderful game and also I would love for a map creator after you win but anyways thanks! (my #1 favorite game of 2016)
Way to go! Thanks for playing dude. A level creator would be awesome, but it's not in the cards for this version...but maybe another one in the future!
- Further (and hopefully final) control tweaks.
- Minor level adjustments based on the new controls.
First and foremost, I love this game. It's truly magnificent. I've played it to completion several times in an effort to reduce my number of deaths and/or time.
I'll add, though, that this change to the controls has made it more difficult and less enjoyable for me. The increase in friction makes it harder to move quickly, and longer jumps now require stopping, backing up, and getting a longer run before jumping.
Thanks for the kind words beegee! If you don't mind sharing, what's your best time/deaths? I'm always curious to know!
Finding the perfect balance for controls is always a struggle. By far the largest criticisms I've got to date was that the player felt too slippery and the wall-stick was too hindering, which is why I've continued to work on them (and in the case of the wall-stick, eventually removed it completely). The problem with continuing to adjust the controls is that the levels were designed for the first set of controls, not the newest ones. I have gone back and adjusted some spots here and there to make sure it is beatable, but it isn't the same as designing levels around thecontrols (which is what I originally did).
I have a follow-up 'holiday special' version of Big Tower Tiny Square coming out soon, in which the levels were designed around the new controls - hopefully it will feel a bit better to you!
I don't remember exactly, but somewhere around 18:00, 33:00, and 57.
I can only imagine the challenge of making things mesh when changing the controls after the levels have been meticulously crafted for different controls. I didn't even realize how familiar I'd become with just sliding off of a platform onto another until the controls changed and I couldn't do it anymore. Even so, it's been great fun.
I understand that this kind of game isn't for everyone, but it's an absolute favorite for me. I eagerly await your next release.
Really fun game! Good work :)
I quite like the humor, and the game is solid as a brick, but the controls aren't quite as tight as they ought to be.
I can tell you were going for a Meat Boy/SMB style game, but in those games, very rarely do you feel like you're fighting with the controls. I had quite a bit of trouble in this with controlling the momentum off of wall jumps personally.
------- V. 1.2.1 -------
- Some minor player control tweaks
- Small level design tweaks to accommodate player control changes
Long time no see! How u doin?
Is it possible to climb all the way down? rip pineapple
Yep it sure is!
Thanks! (i love this game!!!)
The reason i asked is because one part was super hard so i wanted to know. (That part is beat now :3)
------- Version 1.2 Notes -------
- Adjusted momentum on ground and in air for tighter controls.
- Z on keyboard can now be used to jump
- Reduced the volume of the music
- Very slightly reduced the effect of gravity on the player
- Minor adjustments to the design of the tower to accommodate momentum/gravity changes