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9/10 would play again. Great controls, but you should make the underwater speed a tad faster, and increase friction and tweak wall jumps a little.

Failed to rescue pineapple in: 43 minutes

Failed to kill big square in: 1 hour 3 minutes 

Total deaths: 402

Well that was interesting. It was pretty damn fun I gotta admit. Great level design, music and art was really cool, and the land controls were nice and tight. There were some jerkish turret placements that really make the game cheap in later levels, and that horizontal movement in water is literally the worst I've seen, but it was certainly a fun experience. Nice job.

Pinapple Fail: 00:28:16

Big Square Fail: 00:42:59

Total Deaths: 159

Whoa I'm actually pretty good at this.

Well... Extremely fun game.  It was very entertaining and I will probably be playing it for another month and a half. Its a great time killer. Music is awesome, level design is awesome, game play is awesome. You thought it out very well, congratulations. It's one of those games that would make you rage and give up, but I was happy throughout and didn't stop. I suggest a few things : Firstly, increase the movement in water slightly. Second, maybe up the friction, (close to half of my deaths were slipping off the small platforms, although that does add challenge to the game) Thirdly, maybe make an alternate ending that would be somewhat to extremely complicated, which you could actually kill "Big Square" and rescue your pineapple. I love this game and will continue to spread the word. 

Failed to rescue pineapple in - 00:26:98

Failed to kill big square in - 00:35: 24

Total deaths : 193

Failure to rescue Pineapple 1:06:54

Failure to kill Big Square 1:42:37

Times died 666

Eh.. Good enough

(Edited 1 time) (+1)

this is too hard i wish the turrents were less often can you make an easy mode where you have two lives and if you get hit twice you die?

Failed to rescue pineapple in: 1:33:19

Failed to kill big square in: 1:55:00

Died: 781 times

I think I did pretty well considering how bad I did.

#RIP Pineapple! may he Rest IPepperonis.

THE WORST ENDING IN MY GAMING LIFE

(Edited 1 time)

but hey, nice game it took me 2 hour to complete... 666 deaths.......I'm being cursed :CImage result for 666

Well let's see a square is made up of four 90 degree angles. 4 x 90 = 360... 360 could be interpreted as 3 sixes at zero degrees or 666....OMG Big Square = Satan confirmed!!!

Then we are trying to kill Santa the whole time!? Thankfully that lava doesn't effect him. :O 

it didn't take me that long 

oddly enough, i died 333 times by the time i finished :O

FINALLY I BEAT IT!!! I died 2318 times. ugh, thanks for a wonderful game and also I would love for a map creator after you win but anyways thanks! (my #1 favorite game of 2016)

Way to go! Thanks for playing dude. A level creator would be awesome, but it's not in the cards for this version...but maybe another one in the future!

------------1.2.2-------------

- Further (and hopefully final) control tweaks.

- Minor level adjustments based on the new controls.

First and foremost, I love this game. It's truly magnificent. I've played it to completion several times in an effort to reduce my number of deaths and/or time.

I'll add, though, that this change to the controls has made it more difficult and less enjoyable for me. The increase in friction makes it harder to move quickly, and longer jumps now require stopping, backing up, and getting a longer run before jumping.

Bravissimo!

Thanks for the kind words beegee! If you don't mind sharing, what's your best time/deaths? I'm always curious to know!

Finding the perfect balance for controls is always a struggle. By far the largest criticisms I've got to date was that the player felt too slippery and the wall-stick was too hindering, which is why I've continued to work on them (and in the case of the wall-stick, eventually removed it completely). The problem with continuing to adjust the controls is that the levels were designed for the first set of controls, not the newest ones. I have gone back and adjusted some spots here and there to make sure it is beatable, but it isn't the same as designing levels around thecontrols (which is what I originally did).

I have a follow-up 'holiday special' version of Big Tower Tiny Square coming out soon, in which the levels were designed around the new controls - hopefully it will feel a bit better to you!

I don't remember exactly, but somewhere around 18:00, 33:00, and 57.

I can only imagine the challenge of making things mesh when changing the controls after the levels have been meticulously crafted for different controls. I didn't even realize how familiar I'd become with just sliding off of a platform onto another until the controls changed and I couldn't do it anymore. Even so, it's been great fun.

I understand that this kind of game isn't for everyone, but it's an absolute favorite for me. I eagerly await your next release.

Really fun game! Good work :)

I quite like the humor, and the game is solid as a brick, but the controls aren't quite as tight as they ought to be.

I can tell you were going for a Meat Boy/SMB style game, but in those games, very rarely do you feel like you're fighting with the controls. I had quite a bit of trouble in this with controlling the momentum off of wall jumps personally.

------- V. 1.2.1 -------

- Some minor player control tweaks

- Small level design tweaks to accommodate player control changes

Hey bro!

Long time no see! How u doin?

hello

Hi!

whats up?

Is it possible to climb all the way down? rip pineapple

(+1)

Yep it sure is!

(+1)

Thanks! (i love this game!!!)

The reason i asked is because one part was super hard so i wanted to know. (That part is beat now :3)

(+1)

Thanks a lot for playing! I'm pretty sure I know the super hard part you were talking about. Glad you got by it!

Lol, it said (in the menu) "you know im not much of a tower person, im more of a castle square" (or something like that)

(+1)

------- Version 1.2 Notes -------

- Adjusted momentum on ground and in air for tighter controls.

- Z on keyboard can now be used to jump

- Reduced the volume of the music

- Very slightly reduced the effect of gravity on the player

- Minor adjustments to the design of the tower to accommodate momentum/gravity changes